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Baten kaitos eternal wings and the lost ocean
Baten kaitos eternal wings and the lost ocean





baten kaitos eternal wings and the lost ocean

The field map, which looks like the field maps of most RPG?s, is where you will spend most of your time, whether it be in towns, in dungeons, or out in the great bounds of nature. While this can lead to some tense moments, it also makes for combat that is rarely dull.įunctionally, there are three views to the game. Far from being a plodding turn-based system, combat can be quite frenetic, and later on the game you will have a matter of moments to assess your party?s health, decide on a card combination, and string that combination together. Instead of clicking on menus and selecting attacks, you instead string your attacks together by choosing a string of cards in a real-time fashion. This is a traditional turn-based RPG that uses cards for all of its combat actions. At least, not like Yu-Gi-Oh or Lost Kingdoms.

baten kaitos eternal wings and the lost ocean

But let?s get one thing very clear: this is not a card game. As has been widely-publicized, everything in Baten Kaitos, including food and weapons, is stored on magical cards, known as Magnus cards. Oftentimes getting their cooperation requires a minor side trip of some sort, or in some cases a major delay until the more non-linear parts of the game. For example, early on a dying old man asks you to find all of his relatives, and you?ll spend the bulk of the game running into them in the different places you visit. Also, there are some quests that are progressively completed through the game. Much like Kato?s Chrono Trigger, the game does finally open up and become more non-linear in stretches along the latter third of the game. Typically you?ll arrive at a specific location, do all the main quest and sidequests you can do there, then move on. The bulk of the game is fairly linear and most of the game?s early sidequests are self-contained within an area. (For context, I beat Skies of Arcadia Legends in 50 hours and Tales of Symphonia in just over 60 hours.) Baten Kaitos, unfortunately, doesn?t offer a ?New Game +? style mode like Tales does, but still offers enough to do in one go-around that you?ll get your money?s worth out of it. But the game continued to roll well past that, and when it was said and done I logged around 70 hours of gameplay, including most sidequests, before finally reaching the game?s long ending. I finished the first disc in 25 hours, and so I naturally figured I?d beat the game in around 50. This is the longest Cube game I?ve played to date. The plot, meanwhile, is a straightforward one, but it also contains a couple of shocking plot twists that should be expected from the writer of the Chrono series. In gameplay terms, it means that you can influence, but not always dictate, Kalas?s decisions. Instead, you play the part of a ?guardian spirit? who is bonded to Kalas and guides him through his journey. You, the player, are neither of these characters. Xelha (pronounced ?Shella?), a young girl, is on a quest to save the world from a destructive plan. Kalas, a boy, is looking to avenge the death of two close relatives. The plot, scripted by Masato Kato (Chrono Trigger, Chrono Cross) begins with the story of two young heroes who live in a world of floating islands. The fruit of their labor is a lengthy, ambitious game that integrates an unlikely combat system into that which Japanese RPG?s know and love. Baten Kaitos (which literally means ?in the stomach of the whale?) is the product of a veritable dream team of collaborators whose resumes include some of the most well-respected role-playing games on the market today. But Namco wasn?t quite finished with the console, and released its second Cube RPG in November of 2004. While the latter half of 2004 gave a much-needed injection of respectability into the Cube RPG library, there remained few true 50+ hour epics for Nintendo?s console beyond the aforementioned Tales of Symphonia and Sega?s Skies of Arcadia Legends. When Namco?s Tales of Symphonia was released on the Nintendo GameCube in the summer of 2004, most reviewers, including this one, felt obligated to point out that Tales was being dropped into an ?RPG-starved? console. You can't invite this user because you have blocked him.Baten Kaitos: Eternal Wings and the Lost Ocean Developed by: Monolith Soft Published by: Namco ESRB Rating: T For: Nintendo GameCube You can't chat with this user because you have blocked him.

baten kaitos eternal wings and the lost ocean

You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. Baten Kaitos: Eternal Wings and the Lost Ocean Added by Pocas Pocas Sorry, data for given user is currently unavailable.







Baten kaitos eternal wings and the lost ocean